head	3.13;
access;
symbols
	merge-1:3.11
	autoconf:3.11.0.4
	experimental-1:3.11.0.2
	mesa-3-1-with-kw3:3.10
	mesa-3-1-prior-to-kw3:3.9;
locks; strict;
comment	@ * @;


3.13
date	99.07.12.13.48.43;	author keithw;	state Exp;
branches;
next	3.12;

3.12
date	99.07.12.12.05.23;	author keithw;	state Exp;
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next	3.11;

3.11
date	99.03.31.20.18.38;	author keithw;	state Exp;
branches;
next	3.10;

3.10
date	99.02.25.14.12.30;	author keithw;	state Exp;
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next	3.9;

3.9
date	99.02.14.03.46.34;	author brianp;	state Exp;
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next	3.8;

3.8
date	99.02.06.06.10.00;	author brianp;	state Exp;
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next	3.7;

3.7
date	98.11.08.22.38.03;	author brianp;	state Exp;
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next	3.6;

3.6
date	98.10.31.17.06.15;	author brianp;	state Exp;
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next	3.5;

3.5
date	98.09.16.02.25.53;	author brianp;	state Exp;
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next	3.4;

3.4
date	98.06.22.03.16.15;	author brianp;	state Exp;
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next	3.3;

3.3
date	98.06.07.22.18.52;	author brianp;	state Exp;
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next	3.2;

3.2
date	98.06.02.23.51.04;	author brianp;	state Exp;
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next	3.1;

3.1
date	98.02.20.04.53.37;	author brianp;	state Exp;
branches;
next	3.0;

3.0
date	98.01.31.20.48.53;	author brianp;	state Exp;
branches;
next	;


desc
@configuration parameters
@


3.13
log
@oh my god
@
text
@/* $Id: config.h,v 3.12 1999/07/12 12:05:23 keithw Exp $ */

/*
 * Mesa 3-D graphics library
 * Version:  3.1
 * 
 * Copyright (C) 1999  Brian Paul   All Rights Reserved.
 * 
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the "Software"),
 * to deal in the Software without restriction, including without limitation
 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
 * and/or sell copies of the Software, and to permit persons to whom the
 * Software is furnished to do so, subject to the following conditions:
 * 
 * The above copyright notice and this permission notice shall be included
 * in all copies or substantial portions of the Software.
 * 
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 */






/*
 * Tunable configuration parameters.
 */



#ifndef CONFIG_H
#define CONFIG_H

#ifdef HAVE_CONFIG_H
#include "conf.h"
#endif

/*
 *
 * OpenGL implementation limits
 *
 */


/* Maximum modelview matrix stack depth: */
#define MAX_MODELVIEW_STACK_DEPTH 32

/* Maximum projection matrix stack depth: */
#define MAX_PROJECTION_STACK_DEPTH 32

/* Maximum texture matrix stack depth: */
#define MAX_TEXTURE_STACK_DEPTH 10

/* Maximum attribute stack depth: */
#define MAX_ATTRIB_STACK_DEPTH 16

/* Maximum client attribute stack depth: */
#define MAX_CLIENT_ATTRIB_STACK_DEPTH 16

/* Maximum recursion depth of display list calls: */
#define MAX_LIST_NESTING 64

/* Maximum number of lights: */
#define MAX_LIGHTS 8

/* Maximum user-defined clipping planes: */
#define MAX_CLIP_PLANES 6

/* Maximum pixel map lookup table size: */
#define MAX_PIXEL_MAP_TABLE 256

/* Number of auxillary color buffers: */
#define NUM_AUX_BUFFERS 0

/* Maximum order (degree) of curves: */
#ifdef AMIGA
#   define MAX_EVAL_ORDER 12
#else
#   define MAX_EVAL_ORDER 30
#endif

/* Maximum Name stack depth */
#define MAX_NAME_STACK_DEPTH 64

/* Min and Max point sizes and granularity */
#define MIN_POINT_SIZE 1.0
#define MAX_POINT_SIZE 10.0
#define POINT_SIZE_GRANULARITY 0.1

/* Min and Max line widths and granularity */
#define MIN_LINE_WIDTH 1.0
#define MAX_LINE_WIDTH 10.0
#define LINE_WIDTH_GRANULARITY 1.0

/* Max texture palette size */
#define MAX_TEXTURE_PALETTE_SIZE 256

/* Number of texture levels */
#define MAX_TEXTURE_LEVELS 12

/* Number of texture units - GL_ARB_multitexture */
#define MAX_TEXTURE_UNITS 2

/* Maximum viewport size: */
#define MAX_WIDTH 1600
#define MAX_HEIGHT 1200

/* Maxmimum size for CVA.  May be overridden by the drivers.  */
#define MAX_ARRAY_LOCK_SIZE 3000


/*
 *
 * Mesa-specific parameters
 *
 */


/*
 * Bits per accumulation buffer color component:  8 or 16
 */
#define ACCUM_BITS 16


#ifdef MESAD3D
   /* Mesa / Direct3D driver only */
   extern float g_DepthScale, g_MaxDepth;
#  define DEPTH_BITS 	32
#  define DEPTH_SCALE 	g_DepthScale
#  define MAX_DEPTH 	g_MaxDepth
#else
   /*
    * Bits per depth buffer value:  16 or 32
    */
#  define DEPTH_BITS 16
#  if DEPTH_BITS==16
#     define MAX_DEPTH 0xffff
#     define DEPTH_SCALE 65535.0F
#  elif DEPTH_BITS==32
#     define MAX_DEPTH 0x3fffffff
#     define DEPTH_SCALE ((GLfloat) MAX_DEPTH)
#  else
#     error "illegal number of depth bits"
#  endif
#endif


/*
 * Bits per stencil value:  8
 */
#define STENCIL_BITS 8


/*
 * Bits per color channel (must be 8 at this time!)
 */
#define CHAN_BITS 8



/*
 * Color channel component order
 * (changes will almost certainly cause problems at this time)
 */
#define RCOMP 0
#define GCOMP 1
#define BCOMP 2
#define ACOMP 3



/* Vertex buffer size.  KW: no restrictions on the divisibility of
 * this number, though things may go better for you if you choose a
 * value of 12n + 3.  
 */

#define VB_START  3

#if defined(FX) && !defined(MITS)
#  define VB_MAX 72 + VB_START  /* better performance */
#else
#  define VB_MAX 480 + VB_START
#endif

/*
 * Actual vertex buffer size.
 *
 * Arrays must also accomodate new vertices from clipping, and
 * potential overflow from primitives which don't fit into neatly into
 * VB_MAX vertices.  (This only happens when mixed primitives are
 * sharing the vb).  
 */
#define VB_MAX_CLIPPED_VERTS (2 * (6 + MAX_CLIP_PLANES))
#define VB_SIZE  (VB_MAX + VB_MAX_CLIPPED_VERTS)


/*
 *
 * For X11 driver only:
 *
 */

/*
 * When defined, use 6x6x6 dithering instead of 5x9x5.
 * 5x9x5 better for general colors, 6x6x6 better for grayscale.
 */
/*#define DITHER666*/



typedef struct gl_context GLcontext;

extern void gl_read_config_file( struct gl_context *ctx );

#endif
@


3.12
log
@merge from experimental branch upto merge-1 tag
@
text
@d1 1
a1 1
/* $Id: config.h,v 3.11 1999/03/31 20:18:38 keithw Exp $ */
a189 1
#error "crock o shit"
@


3.11
log
@Compiled vertex arrays
@
text
@d1 1
a1 1
/* $Id: config.h,v 1.3 1999/02/25 23:50:06 keithw Exp $ */
d41 3
d190 1
@


3.10
log
@Merged in kw3 patch
@
text
@d1 1
a1 1
/* $Id: config.h,v 3.9 1999/02/14 03:46:34 brianp Exp $ */
d112 2
a113 1

d197 2
a198 1
#define VB_SIZE  (VB_MAX + 2 * (6 + MAX_CLIP_PLANES))
d214 4
@


3.9
log
@new copyright
@
text
@d1 1
a1 1
/* $Id: config.h,v 3.8 1999/02/06 06:10:00 brianp Exp brianp $ */
d28 1
a28 30
/*
 * $Log: config.h,v $
 * Revision 3.8  1999/02/06 06:10:00  brianp
 * minor changes for D3D depth buffering
 *
 * Revision 3.7  1998/11/08 22:38:03  brianp
 * DEPTH_BITS clean-up
 *
 * Revision 3.6  1998/10/31 17:06:15  brianp
 * variety of multi-texture changes
 *
 * Revision 3.5  1998/09/16 02:25:53  brianp
 * removed some Amiga-specific stuff
 *
 * Revision 3.4  1998/06/22 03:16:15  brianp
 * added VB_MAX define and MITS test
 *
 * Revision 3.3  1998/06/07 22:18:52  brianp
 * implemented GL_EXT_multitexture extension
 *
 * Revision 3.2  1998/06/02 23:51:04  brianp
 * added CHAN_BITS and GLchan type (for the future)
 *
 * Revision 3.1  1998/02/20 04:53:37  brianp
 * implemented GL_SGIS_multitexture
 *
 * Revision 3.0  1998/01/31 20:48:53  brianp
 * initial rev
 *
 */
a150 2


d175 3
a177 2
/*
 * Vertex buffer size.  Must be a multiple of 12.
d179 3
d183 1
a183 1
#  define VB_MAX 72   /* better performance */
d185 1
a185 1
#  define VB_MAX 480
d188 9
@


3.8
log
@minor changes for D3D depth buffering
@
text
@d1 1
a1 1
/* $Id: config.h,v 3.7 1998/11/08 22:38:03 brianp Exp brianp $ */
d6 19
a24 15
 * Copyright (C) 1995-1999  Brian Paul
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Library General Public
 * License as published by the Free Software Foundation; either
 * version 2 of the License, or (at your option) any later version.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Library General Public License for more details.
 *
 * You should have received a copy of the GNU Library General Public
 * License along with this library; if not, write to the Free
 * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
d30 3
@


3.7
log
@DEPTH_BITS clean-up
@
text
@d1 1
a1 1
/* $Id: config.h,v 3.6 1998/10/31 17:06:15 brianp Exp brianp $ */
d6 1
a6 1
 * Copyright (C) 1995-1998  Brian Paul
d26 3
d150 23
a172 4
/*
 * Bits per depth buffer value:  16 or 32
 */
#define DEPTH_BITS 16
@


3.6
log
@variety of multi-texture changes
@
text
@d1 1
a1 1
/* $Id: config.h,v 3.5 1998/09/16 02:25:53 brianp Exp brianp $ */
d26 3
a141 6
 * Bits per color channel (must be 8 at this time!)
 */
#define CHAN_BITS 8


/*
a151 10
#if DEPTH_BITS==16
#  define MAX_DEPTH 0xffff
#  define DEPTH_SCALE 65535.0F
#elif DEPTH_BITS==32
#  define MAX_DEPTH 0x00ffffff
#  define DEPTH_SCALE ((GLfloat) 0x00ffffff)
#else
   invalid value!
#endif

d157 6
@


3.5
log
@removed some Amiga-specific stuff
@
text
@d1 1
a1 1
/* $Id: config.h,v 3.4 1998/06/22 03:16:15 brianp Exp brianp $ */
d5 1
a5 1
 * Version:  3.0
d26 3
a88 10
/* Number of texture levels */
#ifdef FX
#define MAX_TEXTURE_LEVELS 9
#else
#define MAX_TEXTURE_LEVELS 11
#endif

/* Max texture size */
#define MAX_TEXTURE_SIZE   (1 << (MAX_TEXTURE_LEVELS-1))

d118 2
a119 2
/* Number of texture maps and environments - GL_EXT_multitexture */
#define MAX_TEX_SETS 2
d121 2
a122 2
/* Number of texture coordinate sets - GL_EXT_multitexture */
#define MAX_TEX_COORD_SETS 2
@


3.4
log
@added VB_MAX define and MITS test
@
text
@d1 1
a1 1
/* $Id: config.h,v 3.3 1998/06/07 22:18:52 brianp Exp brianp $ */
d26 3
a130 1

d132 2
a133 7
#ifdef AMIGA
#  define MAX_WIDTH 640
#  define MAX_HEIGHT 400
#else
#  define MAX_WIDTH 1600
#  define MAX_HEIGHT 1200
#endif
@


3.3
log
@implemented GL_EXT_multitexture extension
@
text
@d1 1
a1 1
/* $Id: config.h,v 3.2 1998/06/02 23:51:04 brianp Exp brianp $ */
d26 3
d192 10
@


3.2
log
@added CHAN_BITS and GLchan type (for the future)
@
text
@d1 1
a1 1
/* $Id: config.h,v 3.1 1998/02/20 04:53:37 brianp Exp brianp $ */
d26 3
d119 1
a119 1
/* Number of texture coordinate sets / environments */
d121 3
@


3.1
log
@implemented GL_SGIS_multitexture
@
text
@d1 1
a1 1
/* $Id: config.h,v 3.0 1998/01/31 20:48:53 brianp Exp brianp $ */
d26 3
d46 6
d131 14
d159 1
a159 1
#else
d162 2
d174 17
a190 3
/***
 *** For X11 driver only:
 ***/
a197 9


/*
 * Color component order  (changes will certainly cause problems at this time)
 */
#define RCOMP 0
#define GCOMP 1
#define BCOMP 2
#define ACOMP 3
@


3.0
log
@initial rev
@
text
@d1 1
a1 1
/* $Id$ */
d25 4
a28 1
 * $Log$
d106 3
@
