/***************************************************************************

King of Boxer - (c) 1985 Woodplace Inc.
Ring King - (c) 1985 Data East USA Inc.

Preliminary driver by:
Ernesto Corvi
ernesto@imagina.com

Notes:
-----
Main CPU:
- Theres a memory area from 0xf000 to 0xf7ff, which is clearly
  initialized at startup and never used anymore.

***************************************************************************/

#include "driver.h"
#include "vidhrdw/generic.h"

/* from vidhrdw */
extern UINT8 *kingofb_videoram2;
extern UINT8 *kingofb_colorram2;
extern UINT8 *kingofb_scroll_y;

extern WRITE8_HANDLER( kingofb_videoram_w );
extern WRITE8_HANDLER( kingofb_colorram_w );
extern WRITE8_HANDLER( kingofb_videoram2_w );
extern WRITE8_HANDLER( kingofb_colorram2_w );

extern WRITE8_HANDLER( kingofb_f800_w );

extern PALETTE_INIT( kingofb );
extern VIDEO_START( kingofb );
extern VIDEO_UPDATE( kingofb );

extern PALETTE_INIT( ringking );
extern VIDEO_START( ringking );
extern VIDEO_UPDATE( ringking );

static UINT8 *video_shared;
static UINT8 *sprite_shared;
int kingofb_nmi_enable = 0;

static READ8_HANDLER( video_shared_r ) {
	return video_shared[offset];
}

static WRITE8_HANDLER( video_shared_w ) {
	video_shared[offset] = data;
}

static READ8_HANDLER( sprite_shared_r ) {
	return sprite_shared[offset];
}

static WRITE8_HANDLER( sprite_shared_w ) {
	sprite_shared[offset] = data;
}

static WRITE8_HANDLER( video_interrupt_w ) {
	cpunum_set_input_line_and_vector( 1, 0, HOLD_LINE, 0xff );
}

static WRITE8_HANDLER( sprite_interrupt_w ) {
	cpunum_set_input_line_and_vector( 2, 0, HOLD_LINE, 0xff );
}

static WRITE8_HANDLER( scroll_interrupt_w ) {
	sprite_interrupt_w( offset, data );
	*kingofb_scroll_y = data;
}

static WRITE8_HANDLER( sound_command_w ) {
	soundlatch_w( 0, data );
	cpunum_set_input_line_and_vector( 3, 0, HOLD_LINE, 0xff );
}


static ADDRESS_MAP_START( main_readmem, ADDRESS_SPACE_PROGRAM, 8 )
    AM_RANGE(0x0000, 0x7fff) AM_READ(MRA8_ROM)
    AM_RANGE(0xc000, 0xc3ff) AM_READ(MRA8_RAM) /* work ram */
    AM_RANGE(0xe000, 0xe7ff) AM_READ(sprite_shared_r)
    AM_RANGE(0xe800, 0xefff) AM_READ(video_shared_r)
    AM_RANGE(0xf000, 0xf7ff) AM_READ(MRA8_RAM) /* ???? */
    AM_RANGE(0xfc00, 0xfc00) AM_READ(input_port_0_r) /* DSW 0 */
    AM_RANGE(0xfc01, 0xfc01) AM_READ(input_port_1_r) /* DSW 1 */
    AM_RANGE(0xfc02, 0xfc02) AM_READ(input_port_2_r) /* Player 1 controls */
    AM_RANGE(0xfc03, 0xfc03) AM_READ(input_port_3_r) /* Player 2 controls */
    AM_RANGE(0xfc04, 0xfc04) AM_READ(input_port_4_r) /* Coin & Start */
    AM_RANGE(0xfc05, 0xfc05) AM_READ(input_port_5_r) /* Player 1 & 2 button 3 */
ADDRESS_MAP_END

static ADDRESS_MAP_START( main_writemem, ADDRESS_SPACE_PROGRAM, 8 )
    AM_RANGE(0x0000, 0x7fff) AM_WRITE(MWA8_ROM)
    AM_RANGE(0xc000, 0xc3ff) AM_WRITE(MWA8_RAM) /* work ram */
    AM_RANGE(0xe000, 0xe7ff) AM_WRITE(sprite_shared_w) /* shared with sprite cpu */
    AM_RANGE(0xe800, 0xefff) AM_WRITE(video_shared_w) /* shared with video cpu */
    AM_RANGE(0xf000, 0xf7ff) AM_WRITE(MWA8_RAM) /* ???? */
    AM_RANGE(0xf800, 0xf800) AM_WRITE(kingofb_f800_w)	/* NMI enable, palette bank */
    AM_RANGE(0xf801, 0xf801) AM_WRITE(MWA8_NOP) /* ???? */
    AM_RANGE(0xf802, 0xf802) AM_WRITE(MWA8_RAM) AM_BASE(&kingofb_scroll_y)
    AM_RANGE(0xf803, 0xf803) AM_WRITE(scroll_interrupt_w)
    AM_RANGE(0xf804, 0xf804) AM_WRITE(video_interrupt_w)
    AM_RANGE(0xf807, 0xf807) AM_WRITE(sound_command_w) /* sound latch */
ADDRESS_MAP_END

static ADDRESS_MAP_START( video_readmem, ADDRESS_SPACE_PROGRAM, 8 )
    AM_RANGE(0x0000, 0x3fff) AM_READ(MRA8_ROM)
    AM_RANGE(0x8000, 0x87ff) AM_READ(MRA8_RAM) /* work ram */
    AM_RANGE(0xa000, 0xa7ff) AM_READ(video_shared_r) /* shared with main */
    AM_RANGE(0xc000, 0xc0ff) AM_READ(videoram_r) /* background vram */
    AM_RANGE(0xc400, 0xc4ff) AM_READ(colorram_r) /* background colorram */
    AM_RANGE(0xc800, 0xcbff) AM_READ(MRA8_RAM) /* foreground vram */
    AM_RANGE(0xcc00, 0xcfff) AM_READ(MRA8_RAM) /* foreground colorram */
ADDRESS_MAP_END

static ADDRESS_MAP_START( video_writemem, ADDRESS_SPACE_PROGRAM, 8 )
    AM_RANGE(0x0000, 0x3fff) AM_WRITE(MWA8_ROM)
    AM_RANGE(0x8000, 0x87ff) AM_WRITE(MWA8_RAM) /* work ram */
    AM_RANGE(0xa000, 0xa7ff) AM_WRITE(video_shared_w) AM_BASE(&video_shared) /* shared with main */
    AM_RANGE(0xc000, 0xc0ff) AM_WRITE(kingofb_videoram_w) AM_BASE(&videoram) /* background vram */
    AM_RANGE(0xc400, 0xc4ff) AM_WRITE(kingofb_colorram_w) AM_BASE(&colorram) /* background colorram */
    AM_RANGE(0xc800, 0xcbff) AM_WRITE(kingofb_videoram2_w) AM_BASE(&kingofb_videoram2) /* foreground vram */
    AM_RANGE(0xcc00, 0xcfff) AM_WRITE(kingofb_colorram2_w) AM_BASE(&kingofb_colorram2) /* foreground colorram */
ADDRESS_MAP_END

static ADDRESS_MAP_START( sprite_readmem, ADDRESS_SPACE_PROGRAM, 8 )
    AM_RANGE(0x0000, 0x1fff) AM_READ(MRA8_ROM)
    AM_RANGE(0x8000, 0x87ff) AM_READ(MRA8_RAM) /* work ram */
    AM_RANGE(0xa000, 0xa7ff) AM_READ(sprite_shared_r) /* shared with main */
    AM_RANGE(0xc000, 0xc3ff) AM_READ(spriteram_r) /* sprite ram */
    AM_RANGE(0xc400, 0xc43f) AM_READ(MRA8_RAM) /* something related to scroll? */
ADDRESS_MAP_END

static ADDRESS_MAP_START( sprite_writemem, ADDRESS_SPACE_PROGRAM, 8 )
    AM_RANGE(0x0000, 0x1fff) AM_WRITE(MWA8_ROM)
    AM_RANGE(0x8000, 0x87ff) AM_WRITE(MWA8_RAM) /* work ram */
    AM_RANGE(0xa000, 0xa7ff) AM_WRITE(sprite_shared_w) AM_BASE(&sprite_shared) /* shared with main */
    AM_RANGE(0xc000, 0xc3ff) AM_WRITE(spriteram_w) AM_BASE(&spriteram) AM_SIZE(&spriteram_size) /* sprite ram */
    AM_RANGE(0xc400, 0xc43f) AM_WRITE(MWA8_RAM)  /* something related to scroll? */
ADDRESS_MAP_END

static ADDRESS_MAP_START( sound_readmem, ADDRESS_SPACE_PROGRAM, 8 )
    AM_RANGE(0x0000, 0xbfff) AM_READ(MRA8_ROM)
    AM_RANGE(0xc000, 0xc3ff) AM_READ(MRA8_RAM) /* work ram */
ADDRESS_MAP_END

static ADDRESS_MAP_START( sound_writemem, ADDRESS_SPACE_PROGRAM, 8 )
    AM_RANGE(0x8000, 0x8000) AM_WRITE(MWA8_NOP) /* ??? */
    AM_RANGE(0x0000, 0xbfff) AM_WRITE(MWA8_ROM)
    AM_RANGE(0xc000, 0xc3ff) AM_WRITE(MWA8_RAM) /* work ram */
ADDRESS_MAP_END

static ADDRESS_MAP_START( sound_readport, ADDRESS_SPACE_IO, 8 )
	AM_RANGE(0x08, 0x08) AM_READ(AY8910_read_port_0_r)
ADDRESS_MAP_END

static ADDRESS_MAP_START( sound_writeport, ADDRESS_SPACE_IO, 8 )
	AM_RANGE(0x00, 0x00) AM_WRITE(DAC_0_data_w)
	AM_RANGE(0x08, 0x08) AM_WRITE(AY8910_write_port_0_w)
	AM_RANGE(0x0c, 0x0c) AM_WRITE(AY8910_control_port_0_w)
ADDRESS_MAP_END

/* Ring King */
static ADDRESS_MAP_START( rk_main_readmem, ADDRESS_SPACE_PROGRAM, 8 )
    AM_RANGE(0x0000, 0xbfff) AM_READ(MRA8_ROM)
    AM_RANGE(0xc000, 0xc3ff) AM_READ(MRA8_RAM) /* work ram */
    AM_RANGE(0xc800, 0xcfff) AM_READ(sprite_shared_r)
    AM_RANGE(0xd000, 0xd7ff) AM_READ(video_shared_r)
    AM_RANGE(0xe000, 0xe000) AM_READ(input_port_0_r) /* DSW 0 */
    AM_RANGE(0xe001, 0xe001) AM_READ(input_port_1_r) /* DSW 1 */
    AM_RANGE(0xe002, 0xe002) AM_READ(input_port_2_r) /* Player 1 controls */
    AM_RANGE(0xe003, 0xe003) AM_READ(input_port_3_r) /* Player 2 controls */
    AM_RANGE(0xe004, 0xe004) AM_READ(input_port_4_r) /* Coin & Start */
    AM_RANGE(0xe005, 0xe005) AM_READ(input_port_5_r) /* Player 1 & 2 button 3 */
    AM_RANGE(0xf000, 0xf7ff) AM_READ(MRA8_RAM) /* ???? */
ADDRESS_MAP_END

static ADDRESS_MAP_START( rk_main_writemem, ADDRESS_SPACE_PROGRAM, 8 )
    AM_RANGE(0x0000, 0xbfff) AM_WRITE(MWA8_ROM)
    AM_RANGE(0xc000, 0xc3ff) AM_WRITE(MWA8_RAM) /* work ram */
    AM_RANGE(0xc800, 0xcfff) AM_WRITE(sprite_shared_w)
    AM_RANGE(0xd000, 0xd7ff) AM_WRITE(video_shared_w)
    AM_RANGE(0xd800, 0xd800) AM_WRITE(kingofb_f800_w)
    AM_RANGE(0xd801, 0xd801) AM_WRITE(sprite_interrupt_w)
    AM_RANGE(0xd802, 0xd802) AM_WRITE(video_interrupt_w)
    AM_RANGE(0xd803, 0xd803) AM_WRITE(sound_command_w)
    AM_RANGE(0xe800, 0xe800) AM_WRITE(MWA8_RAM) AM_BASE(&kingofb_scroll_y)
    AM_RANGE(0xf000, 0xf7ff) AM_WRITE(MWA8_RAM) /* ???? */
ADDRESS_MAP_END

static ADDRESS_MAP_START( rk_video_readmem, ADDRESS_SPACE_PROGRAM, 8 )
    AM_RANGE(0x0000, 0x3fff) AM_READ(MRA8_ROM)
    AM_RANGE(0x8000, 0x87ff) AM_READ(MRA8_RAM) /* work ram */
    AM_RANGE(0xc000, 0xc7ff) AM_READ(video_shared_r) /* shared with main */
    AM_RANGE(0xa800, 0xa8ff) AM_READ(videoram_r) /* background vram */
    AM_RANGE(0xac00, 0xacff) AM_READ(colorram_r) /* background colorram */
    AM_RANGE(0xa000, 0xa3ff) AM_READ(MRA8_RAM) /* foreground vram */
    AM_RANGE(0xa400, 0xa7ff) AM_READ(MRA8_RAM) /* foreground colorram */
ADDRESS_MAP_END

static ADDRESS_MAP_START( rk_video_writemem, ADDRESS_SPACE_PROGRAM, 8 )
    AM_RANGE(0x0000, 0x3fff) AM_WRITE(MWA8_ROM)
    AM_RANGE(0x8000, 0x87ff) AM_WRITE(MWA8_RAM) /* work ram */
    AM_RANGE(0xc000, 0xc7ff) AM_WRITE(video_shared_w) AM_BASE(&video_shared) /* shared with main */
    AM_RANGE(0xa800, 0xa8ff) AM_WRITE(kingofb_videoram_w) AM_BASE(&videoram) /* background vram */
    AM_RANGE(0xac00, 0xacff) AM_WRITE(kingofb_colorram_w) AM_BASE(&colorram) /* background colorram */
    AM_RANGE(0xa000, 0xa3ff) AM_WRITE(kingofb_videoram2_w) AM_BASE(&kingofb_videoram2) /* foreground vram */
    AM_RANGE(0xa400, 0xa7ff) AM_WRITE(kingofb_colorram2_w) AM_BASE(&kingofb_colorram2) /* foreground colorram */
ADDRESS_MAP_END

static ADDRESS_MAP_START( rk_sprite_readmem, ADDRESS_SPACE_PROGRAM, 8 )
    AM_RANGE(0x0000, 0x1fff) AM_READ(MRA8_ROM)
    AM_RANGE(0x8000, 0x87ff) AM_READ(MRA8_RAM) /* work ram */
    AM_RANGE(0xc800, 0xcfff) AM_READ(sprite_shared_r) /* shared with main */
    AM_RANGE(0xa000, 0xa3ff) AM_READ(spriteram_r) /* sprite ram */
    AM_RANGE(0xa400, 0xa43f) AM_READ(MRA8_RAM) /* something related to scroll? */
ADDRESS_MAP_END

static ADDRESS_MAP_START( rk_sprite_writemem, ADDRESS_SPACE_PROGRAM, 8 )
    AM_RANGE(0x0000, 0x1fff) AM_WRITE(MWA8_ROM)
    AM_RANGE(0x8000, 0x87ff) AM_WRITE(MWA8_RAM) /* work ram */
    AM_RANGE(0xc800, 0xcfff) AM_WRITE(sprite_shared_w) AM_BASE(&sprite_shared) /* shared with main */
    AM_RANGE(0xa000, 0xa3ff) AM_WRITE(spriteram_w) AM_BASE(&spriteram) AM_SIZE(&spriteram_size) /* sprite ram */
    AM_RANGE(0xa400, 0xa43f) AM_WRITE(MWA8_RAM)  /* something related to scroll? */
ADDRESS_MAP_END

static ADDRESS_MAP_START( rk_sound_readport, ADDRESS_SPACE_IO, 8 )
	AM_RANGE(0x02, 0x02) AM_READ(AY8910_read_port_0_r)
ADDRESS_MAP_END

static ADDRESS_MAP_START( rk_sound_writeport, ADDRESS_SPACE_IO, 8 )
	AM_RANGE(0x00, 0x00) AM_WRITE(DAC_0_data_w)
	AM_RANGE(0x02, 0x02) AM_WRITE(AY8910_write_port_0_w)
	AM_RANGE(0x03, 0x03) AM_WRITE(AY8910_control_port_0_w)
ADDRESS_MAP_END

INPUT_PORTS_START( kingofb )
    PORT_START /* DSW0 - 0xfc01 */
    PORT_DIPNAME( 0x03, 0x01, "Rest Up Points" )
    PORT_DIPSETTING(    0x02, "70000" )
    PORT_DIPSETTING(    0x01, "100000" )
    PORT_DIPSETTING(    0x03, "150000" )
    PORT_DIPSETTING(    0x00, DEF_STR( No ) )
    PORT_DIPNAME( 0x04, 0x00, DEF_STR( Demo_Sounds ) )
    PORT_DIPSETTING(    0x04, DEF_STR( Off ) )
    PORT_DIPSETTING(    0x00, DEF_STR( On ) )
    PORT_DIPNAME( 0x18, 0x00, DEF_STR( Difficulty ) )
    PORT_DIPSETTING(    0x00, DEF_STR( Easy ) )
    PORT_DIPSETTING(    0x08, DEF_STR( Medium ) )
    PORT_DIPSETTING(    0x10, DEF_STR( Hard ) )
    PORT_DIPSETTING(    0x18, DEF_STR( Hardest ) )
	PORT_DIPNAME( 0x20, 0x20, DEF_STR( Cabinet ) )
    PORT_DIPSETTING(    0x20, DEF_STR( Upright ) )
    PORT_DIPSETTING(    0x00, DEF_STR( Cocktail ) )
    PORT_DIPNAME( 0x40, 0x00, DEF_STR( Unknown ) )
    PORT_DIPSETTING(    0x00, DEF_STR( Off ) )
    PORT_DIPSETTING(    0x40, DEF_STR( On ) )
	PORT_SERVICE( 0x80, IP_ACTIVE_HIGH )

    PORT_START /* DSW1 - 0xfc01 */
    PORT_DIPNAME( 0x07, 0x00, DEF_STR( Coinage ) )
    PORT_DIPSETTING(    0x07, DEF_STR( 4C_1C ) )
    PORT_DIPSETTING(    0x06, DEF_STR( 3C_1C ) )
    PORT_DIPSETTING(    0x05, DEF_STR( 2C_1C ) )
    PORT_DIPSETTING(    0x00, DEF_STR( 1C_1C ) )
    PORT_DIPSETTING(    0x01, DEF_STR( 1C_2C ) )
    PORT_DIPSETTING(    0x02, DEF_STR( 1C_3C ) )
    PORT_DIPSETTING(    0x03, DEF_STR( 1C_4C ) )
    PORT_DIPSETTING(    0x04, DEF_STR( 1C_5C ) )
    PORT_DIPNAME( 0x08, 0x00, DEF_STR( Unknown ) )
    PORT_DIPSETTING(    0x00, DEF_STR( Off ) )
    PORT_DIPSETTING(    0x08, DEF_STR( On ) )
    PORT_DIPNAME( 0x10, 0x00, DEF_STR( Unknown ) )
    PORT_DIPSETTING(    0x00, DEF_STR( Off ) )
    PORT_DIPSETTING(    0x10, DEF_STR( On ) )
    PORT_DIPNAME( 0x20, 0x00, DEF_STR( Unknown ) )
    PORT_DIPSETTING(    0x00, DEF_STR( Off ) )
    PORT_DIPSETTING(    0x20, DEF_STR( On ) )
    PORT_DIPNAME( 0x40, 0x00, DEF_STR( Unknown ) )
    PORT_DIPSETTING(    0x00, DEF_STR( Off ) )
    PORT_DIPSETTING(    0x40, DEF_STR( On ) )
    PORT_DIPNAME( 0x80, 0x00, "Freeze" )
    PORT_DIPSETTING(    0x00, DEF_STR( Off ) )
    PORT_DIPSETTING(    0x80, DEF_STR( On ) )

    PORT_START /* IN 0 - 0xfc02 */
	PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP )
	PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN )
	PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT )
	PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT )
	PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON1 )
	PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_BUTTON2 )
	PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNKNOWN )
	PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN )

    PORT_START /* IN 1 - 0xfc03 */
	PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_COCKTAIL
	PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_COCKTAIL
	PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_COCKTAIL
	PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_COCKTAIL
	PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_COCKTAIL
	PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_COCKTAIL
	PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNKNOWN )
	PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN )

	PORT_START /* IN 2 - 0xfc04 */
	PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_COIN1 )
	PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_UNKNOWN )
	PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_START1 )
	PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_START2 )
	PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_UNKNOWN )
	PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_UNKNOWN )
	PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNKNOWN )
	PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN )

    PORT_START /* IN 3 - 0xfc05 */
	PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON3 )
	PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_COCKTAIL
	PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNKNOWN )
	PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNKNOWN )
	PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_UNKNOWN )
	PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_UNKNOWN )
	PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNKNOWN )
	PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN )
INPUT_PORTS_END

/* Ring King */
INPUT_PORTS_START( ringking )
    PORT_START /* DSW0 - 0xe000 */
    PORT_DIPNAME( 0x03, 0x03, "Replay" )
    PORT_DIPSETTING(    0x01, "70000" )
    PORT_DIPSETTING(    0x02, "100000" )
    PORT_DIPSETTING(    0x00, "150000" )
    PORT_DIPSETTING(    0x03, DEF_STR( No ) )
    PORT_DIPNAME( 0x04, 0x04, DEF_STR( Demo_Sounds ) )
    PORT_DIPSETTING(    0x00, DEF_STR( Off ) )
    PORT_DIPSETTING(    0x04, DEF_STR( On ) )
    PORT_DIPNAME( 0x18, 0x10, "Difficulty (2P)" )
    PORT_DIPSETTING(    0x18, DEF_STR( Easy ) )
    PORT_DIPSETTING(    0x10, DEF_STR( Medium ) )
    PORT_DIPSETTING(    0x08, DEF_STR( Hard ) )
    PORT_DIPSETTING(    0x00, DEF_STR( Hardest ) )
	PORT_DIPNAME( 0x20, 0x00, DEF_STR( Cabinet ) )
    PORT_DIPSETTING(    0x00, DEF_STR( Upright ) )
    PORT_DIPSETTING(    0x20, DEF_STR( Cocktail ) )
    PORT_BIT(			0x40, IP_ACTIVE_LOW, IPT_UNUSED )
	PORT_SERVICE( 0x80, IP_ACTIVE_LOW )

    PORT_START /* DSW1 - 0xe001 */
    PORT_DIPNAME( 0x03, 0x03, DEF_STR( Coin_A ) )
    PORT_DIPSETTING(    0x00, DEF_STR( 2C_1C ) )
    PORT_DIPSETTING(    0x03, DEF_STR( 1C_1C ) )
    PORT_DIPSETTING(    0x02, DEF_STR( 1C_2C ) )
    PORT_DIPSETTING(    0x01, DEF_STR( 1C_3C ) )
    PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Coin_B ) )
    PORT_DIPSETTING(    0x00, DEF_STR( 2C_1C ) )
    PORT_DIPSETTING(    0x0c, DEF_STR( 1C_1C ) )
    PORT_DIPSETTING(    0x08, DEF_STR( 1C_2C ) )
    PORT_DIPSETTING(    0x04, DEF_STR( 1C_3C ) )
    PORT_DIPNAME( 0x30, 0x10, "Difficulty (1P)" )
    PORT_DIPSETTING(    0x30, DEF_STR( Easy ) )
    PORT_DIPSETTING(    0x10, DEF_STR( Medium ) )
    PORT_DIPSETTING(    0x20, DEF_STR( Hard ) )
    PORT_DIPSETTING(    0x00, DEF_STR( Hardest ) )
    PORT_DIPNAME( 0x40, 0x40, "Boxing Match" )
    PORT_DIPSETTING(    0x40, "2 Win, End" )
    PORT_DIPSETTING(    0x00, "1 Win, End" )
    PORT_DIPNAME( 0x80, 0x80, "Freeze" )
    PORT_DIPSETTING(    0x80, DEF_STR( Off ) )
    PORT_DIPSETTING(    0x00, DEF_STR( On ) )

    PORT_START /* IN 0 - 0xe002 */
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP )
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN )
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT )
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT )
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 )
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 )
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNUSED )
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED )

    PORT_START /* IN 1 - 0xe003 */
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_COCKTAIL
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_COCKTAIL
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_COCKTAIL
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_COCKTAIL
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_COCKTAIL
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_COCKTAIL
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNUSED )
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED )

	PORT_START /* IN 2 - 0xe004 */
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 )
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_SERVICE1 )
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_START1 )
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START2 )
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* Sound busy??? */
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_VBLANK )
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNUSED )
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED )

    PORT_START /* IN 3 - 0xfc05 */
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON3 )
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_COCKTAIL
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNUSED )
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_COIN2 )
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNUSED )
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNUSED )
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNUSED )
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED )
INPUT_PORTS_END



static struct GfxLayout charlayout =
{
	8,8,    /* 8*8 characters */
	512,   /* 1024 characters */
	1,      /* 1 bits per pixel */
	{ 0 },     /* only 1 plane */
	{ 0, 1, 2, 3, 4, 5, 6, 7 },
	{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 },
	8*8     /* every char takes 8 consecutive bytes */
};

static struct GfxLayout spritelayout =
{
	16,16,	/* 16*16 chars */
	1024, 	/* 1024 characters */
	3,		/* bits per pixel */
	{ 2*0x4000*8, 1*0x4000*8, 0*0x4000*8 },
	{ 3*0x4000*8+0,3*0x4000*8+1,3*0x4000*8+2,3*0x4000*8+3,
			3*0x4000*8+4,3*0x4000*8+5,3*0x4000*8+6,3*0x4000*8+7,
			0, 1, 2, 3, 4, 5, 6, 7 },
	{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8,
			8*8, 9*8, 10*8, 11*8, 12*8, 13*8, 14*8, 15*8 },
	16*8
};

static struct GfxLayout tilelayout =
{
	16,16,	/* 16*16 chars */
	512,	/* 512 characters */
	3,		/* bits per pixel */
	{ 2*0x2000*8, 1*0x2000*8, 0*0x2000*8 },
	{ 3*0x2000*8+0,3*0x2000*8+1,3*0x2000*8+2,3*0x2000*8+3,
			3*0x2000*8+4,3*0x2000*8+5,3*0x2000*8+6,3*0x2000*8+7,
			0, 1, 2, 3, 4, 5, 6, 7 },
	{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8,
			8*8, 9*8, 10*8, 11*8, 12*8, 13*8, 14*8, 15*8 },
	16*8
};

static struct GfxDecodeInfo gfxdecodeinfo[] =
{
	{ REGION_GFX1, 0x00000, &charlayout,   256,  8 },	/* characters */
	{ REGION_GFX1, 0x01000, &charlayout,   256,  8 },	/* characters */
	{ REGION_GFX2, 0x00000, &spritelayout,   0, 32 },	/* sprites */
	{ REGION_GFX3, 0x00000, &tilelayout,     0, 32 },	/* bg tiles */
	{ -1 } /* end of array */
};

/* Ring King */
static struct GfxLayout rk_charlayout1 =
{
	8,8,    /* 8*8 characters */
	512,   /* 1024 characters */
	1,      /* 1 bits per pixel */
	{ 0 },     /* only 1 plane */
	{ 7, 6, 5, 4, (0x1000*8)+7, (0x1000*8)+6, (0x1000*8)+5, (0x1000*8)+4 },
	{ 7*8, 6*8, 5*8, 4*8, 3*8, 2*8, 1*8, 0*8 },
	8*8     /* every char takes 8 consecutive bytes */
};

static struct GfxLayout rk_charlayout2 =
{
	8,8,    /* 8*8 characters */
	512,   /* 1024 characters */
	1,      /* 1 bits per pixel */
	{ 0 },     /* only 1 plane */
	{ 3, 2, 1, 0, (0x1000*8)+3, (0x1000*8)+2, (0x1000*8)+1, (0x1000*8)+0 },
	{ 7*8, 6*8, 5*8, 4*8, 3*8, 2*8, 1*8, 0*8 },
	8*8     /* every char takes 8 consecutive bytes */
};

static struct GfxLayout rk_spritelayout =
{
	16,16,	/* 16*16 chars */
	1024, 	/* 1024 characters */
	3,		/* bits per pixel */
	{ 0*0x8000*8, 1*0x8000*8, 2*0x8000*8 },
	{ 7, 6, 5, 4, 3, 2, 1, 0,
		16*8+7, 16*8+6, 16*8+5, 16*8+4, 16*8+3, 16*8+2, 16*8+1, 16*8+0 },
	{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8,
			8*8, 9*8, 10*8, 11*8, 12*8, 13*8, 14*8, 15*8 },
	32*8
};

static struct GfxLayout rk_tilelayout =
{
	16,16,	/* 16*16 chars */
	512, 	/* 1024 characters */
	3,		/* bits per pixel */
	{ 0*0x4000*8, 1*0x4000*8, 2*0x4000*8 },
	{ 7, 6, 5, 4, 3, 2, 1, 0,
		16*8+7, 16*8+6, 16*8+5, 16*8+4, 16*8+3, 16*8+2, 16*8+1, 16*8+0 },
	{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8,
			8*8, 9*8, 10*8, 11*8, 12*8, 13*8, 14*8, 15*8 },
	32*8
};

static struct GfxLayout rk_bglayout =
{
	16,16,	/* 16*16 chars */
	256, 	/* 1024 characters */
	3,		/* bits per pixel */
	{ 0x4000*8+4, 0, 4 },
	{ 16*8+3, 16*8+2, 16*8+1, 16*8+0, 0x2000*8+3, 0x2000*8+2, 0x2000*8+1, 0x2000*8+0,
		3, 2, 1, 0, 0x2010*8+3, 0x2010*8+2, 0x2010*8+1, 0x2010*8+0 },
	{ 15*8, 14*8, 13*8, 12*8, 11*8, 10*8, 9*8, 8*8,
			7*8, 6*8, 5*8, 4*8, 3*8, 2*8, 1*8, 0*8 },
	32*8
};


static struct GfxDecodeInfo rk_gfxdecodeinfo[] =
{
	{ REGION_GFX1, 0x00000, &rk_charlayout1,  256,  8 },	/* characters */
	{ REGION_GFX1, 0x00000, &rk_charlayout2,  256,  8 },	/* characters */
	{ REGION_GFX2, 0x00000, &rk_spritelayout,   0, 32 },	/* sprites */
	{ REGION_GFX3, 0x00000, &rk_tilelayout,     0, 32 },	/* sprites/bg tiles */
	{ REGION_GFX4, 0x00000, &rk_bglayout,       0, 32 },	/* bg tiles */
	{ -1 } /* end of array */
};

static struct AY8910interface ay8910_interface =
{
	1,	/* 1 chip */
	1500000,	/* 1.5 MHz ? */
	{ 25 },
	{ soundlatch_r },
	{ 0 },
	{ 0 },
	{ 0 }
};

static struct DACinterface dac_interface =
{
	1,
	{ 25 }
};

static INTERRUPT_GEN( kingofb_interrupt ) {

	if ( kingofb_nmi_enable )
		cpunum_set_input_line(cpu_getactivecpu(), INPUT_LINE_NMI, PULSE_LINE);
}

static MACHINE_DRIVER_START( kingofb )

	/* basic machine hardware */
	MDRV_CPU_ADD(Z80, 4000000)        /* 4.0 MHz */
	MDRV_CPU_PROGRAM_MAP(main_readmem,main_writemem)
	MDRV_CPU_VBLANK_INT(kingofb_interrupt,1)

	MDRV_CPU_ADD(Z80, 4000000)        /* 4.0 MHz */
	MDRV_CPU_PROGRAM_MAP(video_readmem,video_writemem)
	MDRV_CPU_VBLANK_INT(kingofb_interrupt,1)

	MDRV_CPU_ADD(Z80, 4000000)        /* 4.0 MHz */
	MDRV_CPU_PROGRAM_MAP(sprite_readmem,sprite_writemem)
	MDRV_CPU_VBLANK_INT(kingofb_interrupt,1)

	MDRV_CPU_ADD(Z80, 4000000)
	MDRV_CPU_FLAGS(CPU_AUDIO_CPU)        /* 4.0 MHz */
	MDRV_CPU_PROGRAM_MAP(sound_readmem,sound_writemem)
	MDRV_CPU_IO_MAP(sound_readport,sound_writeport)
	MDRV_CPU_PERIODIC_INT(nmi_line_pulse,6000)	/* Hz */

	MDRV_FRAMES_PER_SECOND(60)
	MDRV_VBLANK_DURATION(DEFAULT_REAL_60HZ_VBLANK_DURATION)
	MDRV_INTERLEAVE(100) /* We really need heavy synching among the processors */

	/* video hardware */
	MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER)
	MDRV_SCREEN_SIZE(32*8, 32*8)
	MDRV_VISIBLE_AREA(0*8, 32*8-1, 2*8, 30*8-1)
	MDRV_GFXDECODE(gfxdecodeinfo)
	MDRV_PALETTE_LENGTH(256+8)
	MDRV_COLORTABLE_LENGTH(256+8*2)

	MDRV_PALETTE_INIT(kingofb)
	MDRV_VIDEO_START(kingofb)
	MDRV_VIDEO_UPDATE(kingofb)

	/* sound hardware */
	MDRV_SOUND_ADD(AY8910, ay8910_interface)
	MDRV_SOUND_ADD(DAC, dac_interface)
MACHINE_DRIVER_END


/* Ring King */
static MACHINE_DRIVER_START( ringking )

	/* basic machine hardware */
	MDRV_CPU_ADD(Z80, 4000000)        /* 4.0 MHz */
	MDRV_CPU_PROGRAM_MAP(rk_main_readmem,rk_main_writemem)
	MDRV_CPU_VBLANK_INT(kingofb_interrupt,1)

	MDRV_CPU_ADD(Z80, 4000000)        /* 4.0 MHz */
	MDRV_CPU_PROGRAM_MAP(rk_video_readmem,rk_video_writemem)
	MDRV_CPU_VBLANK_INT(kingofb_interrupt,1)

	MDRV_CPU_ADD(Z80, 4000000)        /* 4.0 MHz */
	MDRV_CPU_PROGRAM_MAP(rk_sprite_readmem,rk_sprite_writemem)
	MDRV_CPU_VBLANK_INT(kingofb_interrupt,1)

	MDRV_CPU_ADD(Z80, 4000000)
	MDRV_CPU_FLAGS(CPU_AUDIO_CPU)        /* 4.0 MHz */
	MDRV_CPU_PROGRAM_MAP(sound_readmem,sound_writemem)
	MDRV_CPU_IO_MAP(rk_sound_readport,rk_sound_writeport)
	MDRV_CPU_PERIODIC_INT(nmi_line_pulse,6000)	/* Hz */

	MDRV_FRAMES_PER_SECOND(60)
	MDRV_VBLANK_DURATION(DEFAULT_REAL_60HZ_VBLANK_DURATION)
	MDRV_INTERLEAVE(100) /* We really need heavy synching among the processors */

	/* video hardware */
	MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER)
	MDRV_SCREEN_SIZE(32*8, 32*8)
	MDRV_VISIBLE_AREA(0*8, 32*8-1, 2*8, 30*8-1)
	MDRV_GFXDECODE(rk_gfxdecodeinfo)
	MDRV_PALETTE_LENGTH(256+8)
	MDRV_COLORTABLE_LENGTH(256+8*2)

	MDRV_PALETTE_INIT(ringking)
	MDRV_VIDEO_START(ringking)
	MDRV_VIDEO_UPDATE(ringking)

	/* sound hardware */
	MDRV_SOUND_ADD(AY8910, ay8910_interface)
	MDRV_SOUND_ADD(DAC, dac_interface)
MACHINE_DRIVER_END


/***************************************************************************

  Game driver(s)

***************************************************************************/

ROM_START( kingofb )
	ROM_REGION( 0x10000, REGION_CPU1, 0 )     /* 64k for code */
	ROM_LOAD( "d09_22.bin",   0x00000, 0x4000, CRC(6220bfa2) SHA1(cb329406ed07b71f9d2c40fc6c2c196daaa56fc8) )
	ROM_LOAD( "e09_23.bin",   0x04000, 0x4000, CRC(5782fdd8) SHA1(6c8c1114ce7863f9e8331796e2c5fb4928904b55) )

	ROM_REGION( 0x10000, REGION_CPU2, 0 )     /* 64k for the video cpu */
	ROM_LOAD( "b09_21.bin",   0x00000, 0x4000, CRC(3fb39489) SHA1(cddd939cb57bb684427cf5c8538ad0e9f8f4586d) )

	ROM_REGION( 0x10000, REGION_CPU3, 0 )     /* 64k for the sprite cpu */
	ROM_LOAD( "j09_dcr.bin",  0x00000, 0x2000, CRC(379f4f84) SHA1(c8171e15fe243857b6ca8f32c1cc09f12fa4c07c) )

	ROM_REGION( 0x10000, REGION_CPU4, 0 )     /* 64k for the audio cpu */
	ROM_LOAD( "f05_18.bin",   0x00000, 0x4000, CRC(c057e28e) SHA1(714d8f14d55a070efcf205f8946269181bf2198b) )
	ROM_LOAD( "h05_19.bin",   0x04000, 0x4000, CRC(060253dd) SHA1(9a24fc6aca64262e935971f96b3a103df9711f20) )
	ROM_LOAD( "j05_20.bin",   0x08000, 0x4000, CRC(64c137a4) SHA1(e38adeb19e24357cc5581f0a3097c1d24914e25c) )

	ROM_REGION( 0x2000, REGION_GFX1, ROMREGION_DISPOSE )
	ROM_LOAD( "vd15_13.bin",  0x00000, 0x2000, CRC(e36d4f4f) SHA1(059799b04a7d3e02c1a7f9a5b878d06afef305df) ) /* characters */

	ROM_REGION( 0x18000, REGION_GFX2, ROMREGION_DISPOSE )	/* sprites */
	ROM_LOAD( "vb01_01.bin",  0x00000, 0x4000, CRC(ce6580af) SHA1(9a94c681d4c54ca6c2f41ba1e51c61f54e844c77) )
	ROM_LOAD( "vb04_03.bin",  0x04000, 0x4000, CRC(cf74ea50) SHA1(9b0bdf636f9b31e6c7074d606d431a849a51e518) )
	ROM_LOAD( "vb07_05.bin",  0x08000, 0x4000, CRC(d8b53975) SHA1(52ad0b26fef7bb20d1bf953c5ebd519656682bac) )
	ROM_LOAD( "vb03_02.bin",  0x0c000, 0x4000, CRC(4ab506d2) SHA1(8c293d38429a1462f49462d623c47c402e3372f0) )
	ROM_LOAD( "vb05_04.bin",  0x10000, 0x4000, CRC(ecf95a2c) SHA1(b93d0ebdbde9311194a91fb3d6e5d5f33cc87e9d) )
	ROM_LOAD( "vb08_06.bin",  0x14000, 0x4000, CRC(8200cb2b) SHA1(c9e66027d796dd523eddf378d0e9a62ebcc8f6c8) )

	ROM_REGION( 0xc000, REGION_GFX3, ROMREGION_DISPOSE )	/* tiles */
	ROM_LOAD( "vd01_07.bin",  0x00000, 0x2000, CRC(3d472a22) SHA1(85a2e25cee8f85ac0d2ee12f60f97e26539ebd52) )
	ROM_LOAD( "vd04_09.bin",  0x02000, 0x2000, CRC(cc002ea9) SHA1(194aa60809c2ae12be2d7533170988e47549c239) )
	ROM_LOAD( "vd07_11.bin",  0x04000, 0x2000, CRC(23c1b3ee) SHA1(8a8a187920243f3d3870a2fa71b0f6494e53107a) )
	ROM_LOAD( "vd03_08.bin",  0x06000, 0x2000, CRC(d6b1b8fe) SHA1(6bbe02a0a9e080f3ed3c32d64afb81905b42082f) )
	ROM_LOAD( "vd05_10.bin",  0x08000, 0x2000, CRC(fce71e5a) SHA1(a68ad30e8e207d24bc5543dcbcbc3e39260b6cc5) )
	ROM_LOAD( "vd08_12.bin",  0x0a000, 0x2000, CRC(3f68b991) SHA1(487e7d793fe6c1dbecd5f54f790105bbb44a21de) )

	ROM_REGION( 0x0300, REGION_PROMS, 0 )
	ROM_LOAD( "vb14_col.bin", 0x0000, 0x0100, CRC(c58e5121) SHA1(2e6658e24c183d8dacf4ff84a38060e57d11f265) )	/* red component */
	ROM_LOAD( "vb15_col.bin", 0x0100, 0x0100, CRC(5ab06f25) SHA1(f5e0aabf40ce6d11771e0678fea248abd5b95b3c) )	/* green component */
	ROM_LOAD( "vb16_col.bin", 0x0200, 0x0100, CRC(1171743f) SHA1(ddfce0ff213381a2fc94337681e599cb28db840c) )	/* blue component */
ROM_END

/* Ring King */
ROM_START( ringking )
	ROM_REGION( 0x10000, REGION_CPU1, 0 )     /* 64k for code */
	ROM_LOAD( "cx13.9f",      0x00000, 0x8000, CRC(93e38c02) SHA1(8f96f16f2904ef83101448fdf201b98b8e75e1d6) )
	ROM_LOAD( "cx14.11f",     0x08000, 0x4000, CRC(a435acb0) SHA1(2c9d4e8471d87ce148f9c2180769350401914fc0) )

	ROM_REGION( 0x10000, REGION_CPU2, 0 )     /* 64k for the video cpu */
	ROM_LOAD( "cx07.10c",     0x00000, 0x4000, CRC(9f074746) SHA1(fc7cb0b1348b9a4ada9a99786a365ffacabbeed3) )

	ROM_REGION( 0x10000, REGION_CPU3, 0 )     /* 64k for the sprite cpu */
	ROM_LOAD( "cx00.4c",      0x00000, 0x2000, CRC(880b8aa7) SHA1(e5ee80cac85a62ae5a677115a74c08e433cd4fc9) )

	ROM_REGION( 0x10000, REGION_CPU4, 0 )     /* 64k for the audio cpu */
	ROM_LOAD( "cx12.4ef",     0x00000, 0x8000, CRC(1d5d6c6b) SHA1(ea771f3e25850319f2fecfc91400fc1b9df606ef) )
	ROM_LOAD( "j05_20.bin",   0x08000, 0x4000, CRC(64c137a4) SHA1(e38adeb19e24357cc5581f0a3097c1d24914e25c) )

	ROM_REGION( 0x2000, REGION_GFX1, ROMREGION_DISPOSE )
	ROM_LOAD( "cx08.13b",     0x00000, 0x2000, CRC(dbd7c1c2) SHA1(57cba817c4499a2677866911a8df5df26f899b8f) )	/* characters */

	ROM_REGION( 0x18000, REGION_GFX2, ROMREGION_DISPOSE )
	ROM_LOAD( "cx04.11j",     0x00000, 0x8000, CRC(506a2ed9) SHA1(ee348925f6602dc8a1dbe66df5de615e413cb7af) )
	ROM_LOAD( "cx02.8j",      0x08000, 0x8000, CRC(009dde6a) SHA1(0b892229854c1b291ea923be8b11efee3afbf96e) )
	ROM_LOAD( "cx06.13j",     0x10000, 0x8000, CRC(d819a3b2) SHA1(342db49b807e9b8980dc0e3092fc1305050563be) )

	ROM_REGION( 0xc000, REGION_GFX3, ROMREGION_DISPOSE )
	ROM_LOAD( "cx03.9j",      0x00000, 0x4000, CRC(682fd1c4) SHA1(ff98ec6f5166b0b1d10a98ca1c30992b6d0c53a6) )	/* sprites */
	ROM_LOAD( "cx01.7j",      0x04000, 0x4000, CRC(85130b46) SHA1(c4d123174bd107eb5ed6d869416d7d241a32c15e) )
	ROM_LOAD( "cx05.12j",     0x08000, 0x4000, CRC(f7c4f3dc) SHA1(8d99d952c93991038144098e19a1a75106d37821) )

	ROM_REGION( 0x8000, REGION_GFX4, ROMREGION_DISPOSE )
	ROM_LOAD( "cx09.17d",     0x00000, 0x4000, CRC(37a082cf) SHA1(057cd3429b021827d14dce9f070c8e13008d6ef7) )	/* tiles */
	ROM_LOAD( "cx10.17e",     0x04000, 0x4000, CRC(ab9446c5) SHA1(9afdc830efb263e5a95c73359cf808d06f23f47a) )

	ROM_REGION( 0x0200, REGION_PROMS, 0 )
	ROM_LOAD( "82s135.2a",    0x0000, 0x0100, CRC(0e723a83) SHA1(51d2274be70506308b3bfa9c2d23606290f8b3b5) )	/* red and green component */
	ROM_LOAD( "82s129.1a",    0x0100, 0x0100, CRC(d345cbb3) SHA1(6318022ebbbe59d4c0a207801fffed1167b98a66) )	/* blue component */
ROM_END

ROM_START( ringkin2 )
	ROM_REGION( 0x10000, REGION_CPU1, 0 )     /* 64k for code */
	ROM_LOAD( "rkngm1.bin",   0x00000, 0x8000, CRC(086921ea) SHA1(c5a594be0738a80c5f912dc819332ff61aa6fc4b) )
	ROM_LOAD( "rkngm2.bin",   0x08000, 0x4000, CRC(c0b636a4) SHA1(c3640a5597242e735673e1dbf8bf866e9122a20f) )

	ROM_REGION( 0x10000, REGION_CPU2, 0 )     /* 64k for the video cpu */
	ROM_LOAD( "rkngtram.bin", 0x00000, 0x4000, CRC(d9dc1a0a) SHA1(969608e6e8f3bed11721e657403bf961551a9e38) )

	ROM_REGION( 0x10000, REGION_CPU3, 0 )     /* 64k for the sprite cpu */
	ROM_LOAD( "cx00.4c",      0x00000, 0x2000, CRC(880b8aa7) SHA1(e5ee80cac85a62ae5a677115a74c08e433cd4fc9) )

	ROM_REGION( 0x10000, REGION_CPU4, 0 )     /* 64k for the audio cpu */
	ROM_LOAD( "cx12.4ef",     0x00000, 0x8000, CRC(1d5d6c6b) SHA1(ea771f3e25850319f2fecfc91400fc1b9df606ef) )
	ROM_LOAD( "j05_20.bin",   0x08000, 0x4000, CRC(64c137a4) SHA1(e38adeb19e24357cc5581f0a3097c1d24914e25c) )

	ROM_REGION( 0x2000, REGION_GFX1, ROMREGION_DISPOSE )
	ROM_LOAD( "cx08.13b",     0x00000, 0x2000, CRC(dbd7c1c2) SHA1(57cba817c4499a2677866911a8df5df26f899b8f) )	/* characters */

	ROM_REGION( 0x18000, REGION_GFX2, ROMREGION_DISPOSE )
	ROM_LOAD( "cx04.11j",     0x00000, 0x8000, CRC(506a2ed9) SHA1(ee348925f6602dc8a1dbe66df5de615e413cb7af) )
	ROM_LOAD( "cx02.8j",      0x08000, 0x8000, CRC(009dde6a) SHA1(0b892229854c1b291ea923be8b11efee3afbf96e) )
	ROM_LOAD( "cx06.13j",     0x10000, 0x8000, CRC(d819a3b2) SHA1(342db49b807e9b8980dc0e3092fc1305050563be) )

	ROM_REGION( 0xc000, REGION_GFX3, ROMREGION_DISPOSE )
	ROM_LOAD( "cx03.9j",      0x00000, 0x4000, CRC(682fd1c4) SHA1(ff98ec6f5166b0b1d10a98ca1c30992b6d0c53a6) )	/* sprites */
	ROM_LOAD( "cx01.7j",      0x04000, 0x4000, CRC(85130b46) SHA1(c4d123174bd107eb5ed6d869416d7d241a32c15e) )
	ROM_LOAD( "cx05.12j",     0x08000, 0x4000, CRC(f7c4f3dc) SHA1(8d99d952c93991038144098e19a1a75106d37821) )

	ROM_REGION( 0x8000, REGION_GFX4, ROMREGION_DISPOSE )
	ROM_LOAD( "cx09.17d",     0x00000, 0x4000, CRC(37a082cf) SHA1(057cd3429b021827d14dce9f070c8e13008d6ef7) )	/* tiles */
	ROM_LOAD( "cx10.17e",     0x04000, 0x4000, CRC(ab9446c5) SHA1(9afdc830efb263e5a95c73359cf808d06f23f47a) )

	ROM_REGION( 0x0200, REGION_PROMS, 0 )
	ROM_LOAD( "82s135.2a",    0x0000, 0x0100, CRC(0e723a83) SHA1(51d2274be70506308b3bfa9c2d23606290f8b3b5) )	/* red and green component */
	ROM_LOAD( "82s129.1a",    0x0100, 0x0100, CRC(d345cbb3) SHA1(6318022ebbbe59d4c0a207801fffed1167b98a66) )	/* blue component */
ROM_END

ROM_START( ringkin3 )
	ROM_REGION( 0x10000, REGION_CPU1, 0 )     /* 64k for code */
	ROM_LOAD( "14.9d",        0x00000, 0x4000, CRC(63627b8b) SHA1(eea736c8eec59fa561b9d1b5aa43df5410d8dde7) )
	ROM_LOAD( "15.9e",        0x04000, 0x4000, CRC(e7557489) SHA1(49dce8f6ce26283fbdca17d75699de4d636a900a) )
	ROM_LOAD( "16.9f",        0x08000, 0x4000, CRC(a3b3bb16) SHA1(4b4cb95a6bf4608ada1669208d9cabc3f856585a) )

	ROM_REGION( 0x10000, REGION_CPU2, 0 )     /* 64k for the video cpu */
	ROM_LOAD( "13.9b",        0x00000, 0x4000, CRC(f33f94a2) SHA1(58e9eef6525f6bbec4d9586e1fe5884a8af84739) )

	ROM_REGION( 0x10000, REGION_CPU3, 0 )     /* 64k for the sprite cpu */
	ROM_LOAD( "j09_dcr.bin",  0x00000, 0x2000, CRC(379f4f84) SHA1(c8171e15fe243857b6ca8f32c1cc09f12fa4c07c) )

	ROM_REGION( 0x10000, REGION_CPU4, 0 )     /* 64k for the audio cpu */
	ROM_LOAD( "f05_18.bin",   0x00000, 0x4000, CRC(c057e28e) SHA1(714d8f14d55a070efcf205f8946269181bf2198b) )
	ROM_LOAD( "h05_19.bin",   0x04000, 0x4000, CRC(060253dd) SHA1(9a24fc6aca64262e935971f96b3a103df9711f20) )
	ROM_LOAD( "j05_20.bin",   0x08000, 0x4000, CRC(64c137a4) SHA1(e38adeb19e24357cc5581f0a3097c1d24914e25c) )

	ROM_REGION( 0x2000, REGION_GFX1, ROMREGION_DISPOSE )
	ROM_LOAD( "12.15d",       0x00000, 0x2000, CRC(988a77bf) SHA1(c047c076d47479448ce2454c10010b672a1b457d) ) /* characters (Japanese) */

	ROM_REGION( 0x18000, REGION_GFX2, ROMREGION_DISPOSE )	/* sprites */
	ROM_LOAD( "vb01_01.bin",  0x00000, 0x4000, CRC(ce6580af) SHA1(9a94c681d4c54ca6c2f41ba1e51c61f54e844c77) )
	ROM_LOAD( "vb04_03.bin",  0x04000, 0x4000, CRC(cf74ea50) SHA1(9b0bdf636f9b31e6c7074d606d431a849a51e518) )
	ROM_LOAD( "vb07_05.bin",  0x08000, 0x4000, CRC(d8b53975) SHA1(52ad0b26fef7bb20d1bf953c5ebd519656682bac) )
	ROM_LOAD( "vb03_02.bin",  0x0c000, 0x4000, CRC(4ab506d2) SHA1(8c293d38429a1462f49462d623c47c402e3372f0) )
	ROM_LOAD( "vb05_04.bin",  0x10000, 0x4000, CRC(ecf95a2c) SHA1(b93d0ebdbde9311194a91fb3d6e5d5f33cc87e9d) )
	ROM_LOAD( "vb08_06.bin",  0x14000, 0x4000, CRC(8200cb2b) SHA1(c9e66027d796dd523eddf378d0e9a62ebcc8f6c8) )

	ROM_REGION( 0xc000, REGION_GFX3, ROMREGION_DISPOSE )	/* tiles */
	ROM_LOAD( "7.1d",         0x00000, 0x2000, CRC(019a88b0) SHA1(9c2d4bb643b7bd14c4f347906707854d7a5cd340) )
	ROM_LOAD( "9.4d",         0x02000, 0x2000, CRC(bfdc741a) SHA1(2b874ef61eae8fab99d08a0273d69b90bb52b3f1) )
	ROM_LOAD( "11.7d",        0x04000, 0x2000, CRC(3cc7bdc5) SHA1(31f3fd5892232701f375822a146853b71bad804b) )
	ROM_LOAD( "8.3d",         0x06000, 0x2000, CRC(65f1281b) SHA1(a7db40464d52c615ffa40a577edf09fd6b1a677a) )
	ROM_LOAD( "10.5d",        0x08000, 0x2000, CRC(af5013e7) SHA1(26e737138ab0e8dc28bea1f81d1f83345419e611) )
	ROM_LOAD( "12.8d",        0x0a000, 0x2000, NO_DUMP )

	ROM_REGION( 0x0300, REGION_PROMS, 0 )
	/* we load the ringking PROMs and then expand the first to look like the kingofb ones... */
	ROM_LOAD( "82s135.2a",    0x0100, 0x0100, CRC(0e723a83) SHA1(51d2274be70506308b3bfa9c2d23606290f8b3b5) )	/* red and green component */
	ROM_LOAD( "82s129.1a",    0x0200, 0x0100, CRC(d345cbb3) SHA1(6318022ebbbe59d4c0a207801fffed1167b98a66) )	/* blue component */
ROM_END


static DRIVER_INIT( ringkin3 )
{
	int i;
	UINT8 *RAM = memory_region(REGION_PROMS);

	/* expand the first color PROM to look like the kingofb ones... */
	for (i = 0;i < 0x100;i++)
		RAM[i] = RAM[i + 0x100] >> 4;
}



GAME( 1985, kingofb,  0,       kingofb,  kingofb,  0,        ROT90, "Woodplace", "King of Boxer (English)" )
GAME( 1985, ringking, kingofb, ringking, ringking, 0,        ROT90, "Data East USA", "Ring King (US set 1)" )
GAME( 1985, ringkin2, kingofb, ringking, ringking, 0,        ROT90, "Data East USA", "Ring King (US set 2)" )
GAME( 1985, ringkin3, kingofb, kingofb,  kingofb,  ringkin3, ROT90, "Data East USA", "Ring King (US set 3)" )
