### xmame running parameters ###

### Digital sound related ###
# dsp-plugin            <NULL> (not set)
timer                   0

### Sound mixer related ###
# sound-mixer-plugin    <NULL> (not set)

### Video Related ###
video-mode              0
bpp                     0
heightscale             1
widthscale              1
autodouble              1
scanlines               0
artwork                 1
frameskipper            0
throttle                1
sleepidle               0
autoframeskip           1
maxautoframeskip        8
frameskip               0
brightness              1.000000
gamma                   1.000000

### Vector Games Related ###
# vectorres             <NULL> (not set)
beam                    1.000000
flicker                 0.000000
antialias               1
translucency            1

### X11-window Related ###
cursor                  1
mitshm                  1
xsync                   1
#xil                     1
#mtxil                   0
run-in-root-window      0
root_window_id          0
#geometry                640x480

### XFree86 DGA Related ###

### Video Mode Selection Related ###
keepaspect              1
displayaspectratio      1.3333333333333

### X11-input related ###
grabmouse               0
winkeys                 0

### Sound Related ###
samples                 1
samplefreq              44100
bufsize                 3.000000
volume                  -3
# audiodevice           <NULL> (not set)
# mixerdevice           <NULL> (not set)

### Input Related ###
joytype                 0
analogstick             0

### Fileio Related ###
rompath                 /usr/local/share/xmame/roms
snapshot_directory      .
cheat_file              /usr/local/share/xmame/cheat.dat
hiscore_file            /usr/local/share/xmame/hiscore.dat
history_file            /usr/local/share/xmame/history.dat
mameinfo_file           /usr/local/share/xmame/mameinfo.dat

### Mame Related ###
defaultgame             pacman
language                english
fuzzycmp                1
cheat                   0
# debug                   0

### Frontend Related ###
clones                  1

### Internal verification list commands (only for developers) ###

### Rom Identification Related ###

### General Options ###

### X11 keymapping ###
#
# mapkey	<Xcode>,<Scancode>
#
# Xcode means the HEX code of the key as appears in /usr/include/X11/keysymdef.h
# Scancode means the hexadecimal code that represents the value used for Xmame
# 	in keyboard inputs, as defined in src/unix/keyboard.h xmame source file
# IMPORTANT: 
#	1- Due to some limitations, only LATIN-1 X-codes ( 0x0000-0x00ff ) and
#	Especial X-keycodes ( 0xff00-0xffff ) are supported
#	2- Some keys are keyboard dependent: As Xmame works internally with
#	Standard US-AT keyboard codes, you must take care in remmaping some keys
#

# An example: map space as "firebutton" (Mame predefines it as KEY_LCONTROL)
# in symbolic Xlib/Mame notation it should be:
#
# mapkey XK_space,KEY_LCONTROL 
# 
# So, looking in X11/keysymdef.h and src/unix/keyboard.h, we'll write
# mapkey 0x0020,0x001d
#
# (Other example). To use the F8 key to insert a coin, you should use
# mapkey 0xffc5,0x0006

### Suggested German keymap mods by Peter Trauner.
#   <peter.trauner@jk.uni-linz.ac.at>
#
#mapkey 0xfe52,0x0029
#mapkey 0x00df,0x000c
#mapkey 0xfe51,0x000d
#mapkey 0x00fc,0x001a
#mapkey 0x002b,0x001b
#mapkey 0x00f6,0x0027
#mapkey 0x00e4,0x0028
#mapkey 0x0023,0x002b
#mapkey 0x0059,0x002c
#mapkey 0x005a,0x0015
#mapkey 0x002d,0x0035

### SDL keymapping ###
#
# sdlmapkey	<SDLcode>,<Scancode>
#
# SDLcode means the HEX code of the key as it appears in 
#       include/SDL/SDL_keysym.h
# Scancode means the hexadecimal code that represents the value used for Xmame
# 	in keyboard inputs, as defined in src/unix/keyboard.h xmame source file
#

# An example: map space as "firebutton" (Mame predefines it as KEY_LCONTROL)
# in symbolic SDL/Mame notation it should be:
#
# sdlmapkey SDLK_SPACE,KEY_LCONTROL 
# 
# So, looking in X11/keysymdef.h and src/unix/keyboard.h, we'll write
# sdlmapkey 0x0020,0x001d
#
# (Other example). To use the F8 key to insert a coin, you should use
# sdlmapkey 0x0121,0x0006

### Suggested French (azerty) SDL keymap mods by Luc Saillard.
#
#   SDLK_WORLD_18 ² => KEY_TILDE
#sdlmapkey 0x00b2,0x0029
#   SDLK_AMPERSAND  => KEY_1
#sdlmapkey 0x0026,0x0002
#   SDLK_WORLD_73 é => KEY_2
#sdlmapkey 0x00e9,0x0003
#   SDLK_QUOTEDBL   => KEY_3
#sdlmapkey 0x0022,0x0004
#   SDLK_QUOTE      => KEY_4
#sdlmapkey 0x0027,0x0005
#   SDLK_LEFTPAREN  => KEY_5
#sdlmapkey 0x0028,0x0006
#   SDLK_MINUS      => KEY_6
#sdlmapkey 0x002d,0x0007
#   SDLK_WORLD_73 è => KEY_7
#sdlmapkey 0x00e8,0x0008
#   SDLK_UNDERSCORE => KEY_8
#sdlmapkey 0x005f,0x0009
#   SDLK_WORLD_71 ç => KEY_9
#sdlmapkey 0x00e7,0x000a
#   SDLK_WORLD_64 à => KEY_10
#sdlmapkey 0x00e0,0x000b
#   SDLK_RIGHTPAREN => KEY_11
#sdlmapkey 0x0029,0x000c
#   SDLK_EQUALS     => KEY_12
#sdlmapkey 0x003d,0x000d

#   SDLK_A          => KEY_Q
#sdlmapkey 0x0041,0x0010
#   SDLK_Z          => KEY_W
#sdlmapkey 0x005a,0x0011
#   SDLK_CARET      => KEY_OPENBRACE
#sdlmapkey 0x005e,0x001a
#   SDLK_DOLLAR     => KEY_CLOSEBRACE
#sdlmapkey 0x0024,0x001b

#   SDLK_Q          => KEY_A
#sdlmapkey 0x0051,0x001e
#   SDLK_M          => KEY_COLON
#sdlmapkey 0x004d,0x0027
#   SDLK_WORLD_89 ù => KEY_QUOTE
#sdlmapkey 0x00f9,0x0028
#   SDLK_ASTERISK   => KEY_TILDE
#sdlmapkey 0x002a,0x0029

#   SDLK_W          => KEY_Z
#sdlmapkey 0x0057,0x002c
#   SDLK_COMMA      => KEY_M
#sdlmapkey 0x002c,0x0032
#   SDLK_SEMICOLON  => KEY_COMMA
#sdlmapkey 0x003b,0x0033
#   SDLK_COLON      => KEY_STOP
#sdlmapkey 0x003a,0x0034
#   SDLK_EXCLAIM    => KEY_SLASH
#sdlmapkey 0x0021,0x0035
