Next: , Previous: Application Programming Interface, Up: Top



3 Examples

The following examples explain most of the steps that are necessary to create a secure card game with LibTMCG. We consider an application with five permanent players (denoted by P_0, P_1, P_2, P_3, and P_4) and a regular deck of 52 different cards. For convenience only the more efficient card encoding scheme of Barnett and Smart [BS03] is described. Additionally, we complete our exposition with code fragments which show the usage of the fast shuffle verification protocol due to Groth [Gr05].

Throughout the remaining pages we suppose that all players are pairwise connected by authenticated communication channels. These channels are organized in input resp. output streams, where input_stream[i] resp. output_stream[i] denote the corresponding std::istream resp. std::ostream instance for the communication with player P_i.1


Footnotes

[1] We assume that the players are ordered in a natural way such that we can use the same nomenclature.