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#include <boost/thread.hpp>
#include <map>
#include <osg/MatrixTransform>
#include <osg/ref_ptr>
#include <osgUtil/UpdateVisitor>
#include <string>
#include "SurgSim/Graphics/OsgRepresentation.h"
#include "SurgSim/Graphics/SkeletonRepresentation.h"
Go to the source code of this file.
Classes | |
class | SurgSim::Graphics::OsgSkeletonRepresentation |
Skeleton representation is used to move a mesh based on the movements of pre-selected control points (bones). More... | |
Namespaces | |
osg | |
SurgSim | |
SurgSim::Graphics | |